Abstract
The article presents a design algorithm for narrative and storytelling of an educational video game that develops the professional competencies of managers. The emphasis is on the importance of observing the principle of non-linear game plot for increasing the effectiveness of business games, their close connection with case studies and problematic learning. The stages of developing storytelling of an educational game for the formation of skills for making managerial decisions are determined. The results are summarized in a flow chart. The close relationship between narratalogy and ludology of the game is shown in the matrix of transformation of professional competencies and procedures for making managerial decisions into the rules of the game, their metaphorization and translation into script phrases. It is shown that the gamification of training exercises and situations is a synergy of creative and informational-analytical work with databases and game design project documents; designing effective collaboration and communication between all participants in educational and business processes.

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Copyright (c) 2019 Tetiana Luhova, Mykola Chursyn, Oleksandr Blazhko, Maryna Rostoka